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Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library which also operates on regular C arrays. Given that, we can just replace usages of ArraySize with that where applicable. In many cases, we can just change the actual C array ArraySize() was called on into a std::array and just use its .size() member function instead. In some other cases, we can collapse the loops they were used in, into a ranged-for loop, eliminating the need for en explicit bounds query.
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a4837a5c5d
commit
a9663669dc
26 changed files with 280 additions and 229 deletions
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@ -5,9 +5,8 @@
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include <algorithm>
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#include <sstream>
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#include <array>
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#include <type_traits>
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#include <xxhash.h>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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@ -110,27 +109,31 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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{
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// The geometry shader buffer must be last in this binding set, as we don't include it
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// if geometry shaders are not supported by the device. See the decrement below.
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static const VkDescriptorSetLayoutBinding standard_ubo_bindings[] = {
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static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{
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{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_FRAGMENT_BIT},
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{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
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{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_GEOMETRY_BIT}};
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VK_SHADER_STAGE_GEOMETRY_BIT},
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}};
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static const VkDescriptorSetLayoutBinding standard_sampler_bindings[] = {
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static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
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{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
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VK_SHADER_STAGE_FRAGMENT_BIT}};
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VK_SHADER_STAGE_FRAGMENT_BIT},
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}};
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static const VkDescriptorSetLayoutBinding standard_ssbo_bindings[] = {
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{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
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static const std::array<VkDescriptorSetLayoutBinding, 1> standard_ssbo_bindings{{
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{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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}};
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static const VkDescriptorSetLayoutBinding utility_ubo_bindings[] = {
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0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
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static const std::array<VkDescriptorSetLayoutBinding, 1> utility_ubo_bindings{{
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
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}};
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// Utility samplers aren't dynamically indexed.
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static const VkDescriptorSetLayoutBinding utility_sampler_bindings[] = {
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static const std::array<VkDescriptorSetLayoutBinding, 9> utility_sampler_bindings{{
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{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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@ -140,36 +143,37 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{8, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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};
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}};
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static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
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static const std::array<VkDescriptorSetLayoutBinding, 6> compute_set_bindings{{
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{4, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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};
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}};
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VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
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std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(standard_ubo_bindings)), standard_ubo_bindings},
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static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(standard_sampler_bindings)), standard_sampler_bindings},
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static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(standard_ssbo_bindings)), standard_ssbo_bindings},
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static_cast<u32>(standard_ssbo_bindings.size()), standard_ssbo_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(utility_ubo_bindings)), utility_ubo_bindings},
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static_cast<u32>(utility_ubo_bindings.size()), utility_ubo_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(utility_sampler_bindings)), utility_sampler_bindings},
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static_cast<u32>(utility_sampler_bindings.size()), utility_sampler_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
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static_cast<u32>(compute_set_bindings.size()), compute_set_bindings.data()},
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}};
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// Don't set the GS bit if geometry shaders aren't available.
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if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
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for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
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for (size_t i = 0; i < create_infos.size(); i++)
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{
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VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
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nullptr, &m_descriptor_set_layouts[i]);
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@ -194,41 +198,44 @@ void ObjectCache::DestroyDescriptorSetLayouts()
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bool ObjectCache::CreatePipelineLayouts()
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{
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VkResult res;
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// Descriptor sets for each pipeline layout.
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// In the standard set, the SSBO must be the last descriptor, as we do not include it
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// when fragment stores and atomics are not supported by the device.
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const VkDescriptorSetLayout standard_sets[] = {
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const std::array<VkDescriptorSetLayout, 3> standard_sets{
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS]};
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const VkDescriptorSetLayout utility_sets[] = {
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
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};
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const std::array<VkDescriptorSetLayout, 2> utility_sets{
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS]};
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const VkDescriptorSetLayout compute_sets[] = {
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS],
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};
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const std::array<VkDescriptorSetLayout, 1> compute_sets{
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE],
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};
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// Info for each pipeline layout
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VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
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std::array<VkPipelineLayoutCreateInfo, NUM_PIPELINE_LAYOUTS> pipeline_layout_info{{
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// Standard
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
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static_cast<u32>(standard_sets.size()), standard_sets.data(), 0, nullptr},
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// Utility
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(utility_sets)), utility_sets, 0, nullptr},
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static_cast<u32>(utility_sets.size()), utility_sets.data(), 0, nullptr},
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// Compute
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(compute_sets)), compute_sets, 0, nullptr}};
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static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
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}};
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// If bounding box is unsupported, don't bother with the SSBO descriptor set.
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
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for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
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for (size_t i = 0; i < pipeline_layout_info.size(); i++)
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{
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VkResult res;
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if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
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nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
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{
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