VideoCommon/Statistics: Normalize statistic variable names

Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
This commit is contained in:
Lioncash 2019-07-10 23:11:14 -04:00
parent 0a7395bfba
commit a99c7d01e1
19 changed files with 169 additions and 163 deletions

View file

@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
INCSTAT(stats.thisFrame.numShaderChanges);
INCSTAT(stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)