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VideoBackends:Vulkan: Clean up unused memory allocation code
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4 changed files with 0 additions and 135 deletions
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@ -86,12 +86,9 @@ public:
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// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
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// is next re-used, and the GPU has finished working with the specified resource.
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void DeferBufferDestruction(VkBuffer object);
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void DeferBufferViewDestruction(VkBufferView object);
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void DeferDeviceMemoryDestruction(VkDeviceMemory object);
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void DeferBufferDestruction(VkBuffer buffer, VmaAllocation alloc);
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void DeferFramebufferDestruction(VkFramebuffer object);
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void DeferImageDestruction(VkImage object);
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void DeferImageDestruction(VkImage object, VmaAllocation alloc);
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void DeferImageViewDestruction(VkImageView object);
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