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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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parent
b406e4e1f2
commit
aa4242fd9c
8 changed files with 28 additions and 32 deletions
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@ -171,10 +171,10 @@ GLuint ProgramShaderCache::GetCurrentProgram()
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return CurrentProgram;
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}
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SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
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{
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SHADERUID uid;
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GetShaderId(&uid, dstAlphaMode, components);
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GetShaderId(&uid, dstAlphaMode, components, primitive_type);
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// Check if the shader is already set
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if (last_entry)
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@ -211,8 +211,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
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ShaderCode gcode;
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GenerateVertexShaderCode(vcode, components, API_OPENGL);
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GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
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if (g_ActiveConfig.iStereoMode > 0)
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GenerateGeometryShaderCode(gcode, components, API_OPENGL);
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GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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@ -395,7 +394,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
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return result;
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}
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void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components)
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void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
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{
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GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
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GetVertexShaderUid(uid->vuid, components, API_OPENGL);
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@ -412,7 +411,7 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
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vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
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ShaderCode gcode;
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GenerateGeometryShaderCode(gcode, components, API_OPENGL);
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GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
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geometry_uid_checker.AddToIndexAndCheck(gcode, uid->guid, "Geometry", "g");
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}
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}
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