Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.

This commit is contained in:
Shawn Hoffman 2011-12-26 00:43:47 -05:00 committed by Sonicadvance1
parent 31a8424bcc
commit aaa405c973
2 changed files with 0 additions and 14 deletions

View file

@ -144,10 +144,8 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
glAttachShader(entry.program.glprogid, entry.program.psid);
#ifdef GLEW_VERSION_4_0
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
glProgramParameteri(entry.program.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
#endif
glLinkProgram(entry.program.glprogid);
@ -210,7 +208,6 @@ void ProgramShaderCache::Init(void)
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size);
}
#ifdef GLEW_VERSION_4_0
// Read our shader cache, only if supported
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
{
@ -229,7 +226,6 @@ void ProgramShaderCache::Init(void)
ProgramFormat = (GLenum)Formats[0];
delete[] Formats;
}
#endif
}
void ProgramShaderCache::Shutdown(void)