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Divide by MSAA for PerfQuery in all backends.
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3 changed files with 17 additions and 8 deletions
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@ -13,6 +13,7 @@
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX12
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{
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@ -244,9 +245,11 @@ void PerfQuery::AccumulateQueriesFromBuffer(u32 query_count)
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std::memcpy(&result, mapped_ptr + (index * sizeof(PerfQueryDataType)), sizeof(result));
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// NOTE: Reported pixel metrics should be referenced to native resolution
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const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH /
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g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
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g_framebuffer_manager->GetEFBHeight();
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u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH /
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g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
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g_framebuffer_manager->GetEFBHeight();
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if (g_ActiveConfig.iMultisamples > 1)
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native_res_result /= g_ActiveConfig.iMultisamples;
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m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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}
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