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HotkeyManager: Move HotkeyGroupInfo struct into the cpp file
This is only ever used internally. Also change the std::string name over to a const char*, so that we don't need to potentially allocate anything on the heap at immediate runtime.
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2 changed files with 8 additions and 8 deletions
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@ -180,13 +180,6 @@ enum HotkeyGroup : int
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NUM_HOTKEY_GROUPS,
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};
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struct HotkeyGroupInfo
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{
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std::string name;
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Hotkey first;
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Hotkey last;
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};
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struct HotkeyStatus
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{
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u32 button[NUM_HOTKEY_GROUPS];
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