Replace MathUtil::Clamp with std::clamp

This commit is contained in:
Léo Lam 2017-12-26 00:38:44 +01:00
parent 6f84984b7b
commit ab9ece9bca
31 changed files with 101 additions and 109 deletions

View file

@ -2,11 +2,11 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Tev.h"
@ -777,7 +777,7 @@ void Tev::Draw()
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
floatindex = MathUtil::Clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floatindex;
@ -798,7 +798,7 @@ void Tev::Draw()
ze -= bpmem.fog.GetC();
// clamp 0 to 1
float fog = MathUtil::Clamp(ze, 0.f, 1.f);
float fog = std::clamp(ze, 0.f, 1.f);
switch (bpmem.fog.c_proj_fsel.fsel)
{