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Replace MathUtil::Clamp with std::clamp
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commit
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31 changed files with 101 additions and 109 deletions
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@ -2,11 +2,11 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/Tev.h"
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@ -777,7 +777,7 @@ void Tev::Draw()
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// Based on that, choose the index such that points which are far away from the z-axis use the
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// 10th "k" value and such that central points use the first value.
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float floatindex = 9.f - std::abs(offset) * 9.f;
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floatindex = MathUtil::Clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
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floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
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// Get the two closest integer indices, look up the corresponding samples
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const int indexlower = (int)floatindex;
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@ -798,7 +798,7 @@ void Tev::Draw()
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ze -= bpmem.fog.GetC();
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// clamp 0 to 1
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float fog = MathUtil::Clamp(ze, 0.f, 1.f);
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float fog = std::clamp(ze, 0.f, 1.f);
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switch (bpmem.fog.c_proj_fsel.fsel)
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{
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