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Merge pull request #2788 from TurboK234/3d_hotkeys
Added hotkeys for toggling different stereoscopy modes
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commit
abbc25f662
3 changed files with 74 additions and 0 deletions
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@ -1418,6 +1418,70 @@ void CFrame::ParseHotkeys()
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State::Load(g_saveSlot);
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}
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if (IsHotkey(HK_TOGGLE_STEREO_SBS))
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{
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if (g_Config.iStereoMode != STEREO_SBS)
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{
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// Current implementation of anaglyph stereoscopy uses a
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// post-processing shader. Thus the shader needs to be to be
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// turned off when selecting other stereoscopy modes.
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if (g_Config.sPostProcessingShader == "dubois")
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{
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g_Config.sPostProcessingShader = "";
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}
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g_Config.iStereoMode = STEREO_SBS;
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}
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else
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{
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g_Config.iStereoMode = STEREO_OFF;
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_TAB))
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{
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if (g_Config.iStereoMode != STEREO_TAB)
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{
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if (g_Config.sPostProcessingShader == "dubois")
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{
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g_Config.sPostProcessingShader = "";
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}
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g_Config.iStereoMode = STEREO_TAB;
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}
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else
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{
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g_Config.iStereoMode = STEREO_OFF;
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
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{
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if (g_Config.iStereoMode != STEREO_ANAGLYPH)
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{
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// Setting the anaglyph mode also requires a specific
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// post-processing shader to be activated.
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g_Config.iStereoMode = STEREO_ANAGLYPH;
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g_Config.sPostProcessingShader = "dubois";
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}
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else
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{
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g_Config.iStereoMode = STEREO_OFF;
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g_Config.sPostProcessingShader = "";
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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{
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if (g_Config.iStereoMode != STEREO_3DVISION)
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{
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if (g_Config.sPostProcessingShader == "dubois")
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{
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g_Config.sPostProcessingShader = "";
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}
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g_Config.iStereoMode = STEREO_3DVISION;
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}
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else
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{
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g_Config.iStereoMode = STEREO_OFF;
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}
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}
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auto savePreset = [](const std::string& param, int value)
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{
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IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
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