DiscIO: Remove VolumeCreator

This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
This commit is contained in:
JosJuice 2017-05-19 18:33:21 +02:00
parent 56b218a750
commit ac5c82b36b
19 changed files with 57 additions and 109 deletions

View file

@ -6,6 +6,7 @@
#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include <vector>
@ -17,7 +18,12 @@
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/VolumeDirectory.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWad.h"
#include "DiscIO/VolumeWiiCrypted.h"
namespace DiscIO
{
@ -76,4 +82,49 @@ std::map<Language, std::string> IVolume::ReadWiiNames(const std::vector<u8>& dat
}
return names;
}
std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename)
{
std::unique_ptr<IBlobReader> reader(CreateBlobReader(filename));
if (reader == nullptr)
return nullptr;
CBlobBigEndianReader be_reader(*reader);
// Check for Wii
u32 wii_magic = 0;
be_reader.ReadSwapped(0x18, &wii_magic);
u32 wii_container_magic = 0;
be_reader.ReadSwapped(0x60, &wii_container_magic);
if (wii_magic == 0x5D1C9EA3 && wii_container_magic != 0)
return std::make_unique<CVolumeGC>(std::move(reader));
if (wii_magic == 0x5D1C9EA3 && wii_container_magic == 0)
return std::make_unique<CVolumeWiiCrypted>(std::move(reader));
// Check for WAD
// 0x206962 for boot2 wads
u32 wad_magic = 0;
be_reader.ReadSwapped(0x02, &wad_magic);
if (wad_magic == 0x00204973 || wad_magic == 0x00206962)
return std::make_unique<CVolumeWAD>(std::move(reader));
// Check for GC
u32 gc_magic = 0;
be_reader.ReadSwapped(0x1C, &gc_magic);
if (gc_magic == 0xC2339F3D)
return std::make_unique<CVolumeGC>(std::move(reader));
// No known magic words found
return nullptr;
}
std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii,
const std::string& apploader,
const std::string& dol)
{
if (CVolumeDirectory::IsValidDirectory(directory))
return std::make_unique<CVolumeDirectory>(directory, is_wii, apploader, dol);
return nullptr;
}
} // namespace