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VideoCommon: copy software renderer logic for blend mode priorities
I've not tested this on hardware, but it fixes issue 12271 (shadow people in Deal or No Deal - Special Edition).
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2 changed files with 37 additions and 39 deletions
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@ -11,8 +11,8 @@ BPMemory bpmem;
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bool BlendMode::UseLogicOp() const
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{
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// Logicop bit has lowest priority.
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if (subtract || blendenable || !logicopenable)
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// Blending overrides the logicop bit.
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if (blendenable || !logicopenable)
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return false;
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// Fast path for Kirby's Return to Dreamland, they use it with dstAlpha.
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