Fixed some log messages

Fixed a crash when no game ini exists


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-03-20 15:01:49 +00:00
parent ed70ca6d48
commit ad76edd157
9 changed files with 40 additions and 44 deletions

View file

@ -41,11 +41,11 @@ X11Window::X11Window() : GLWindow() {
ERROR_LOG("Only Singlebuffered Visual!\n");
} else {
doubleBuffered = True;
ERROR_LOG("Got Doublebuffered Visual!\n");
NOTICE_LOG("Got Doublebuffered Visual!\n");
}
glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion);
ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
NOTICE_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
/* create a GLX context */
ctx = glXCreateContext(dpy, vi, 0, GL_TRUE);
if(!ctx) {
@ -72,7 +72,7 @@ X11Window::X11Window() : GLWindow() {
// set best mode to current
bestMode = 0;
ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
NOTICE_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
XF86VidModeGetAllModeLines(dpy, screen, &modeNum, &modes);
if (modeNum > 0 && modes != NULL) {
@ -90,7 +90,7 @@ X11Window::X11Window() : GLWindow() {
XF86VidModeSetViewPort(dpy, screen, 0, 0);
dpyWidth = modes[bestMode]->hdisplay;
dpyHeight = modes[bestMode]->vdisplay;
ERROR_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight);
NOTICE_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight);
XFree(modes);
/* create a fullscreen window */
@ -264,11 +264,11 @@ bool X11Window::MakeCurrent() {
XGetGeometry(dpy, win, &winDummy, &x, &y,
&w, &h, &borderDummy, &depth);
ERROR_LOG("GLWin Depth %d", depth);
NOTICE_LOG("GLWin Depth %d", depth);
if (glXIsDirect(dpy, ctx)) {
ERROR_LOG("you have Direct Rendering!");
} else {
ERROR_LOG("no Direct Rendering possible!");
NOTICE_LOG("no Direct Rendering possible!");
}
// better for pad plugin key input (thc)