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Fixed a little crash I had in ISOProperties with Mario Kart Wii, it was trying to read a third unknown partition type.
Effectively toggling throttle in DSP HLE/LLE when the game is running git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3096 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 13 additions and 4 deletions
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@ -166,6 +166,8 @@ bool CFileSystemGCWii::InitFileSystem()
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}
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else
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{
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// Mario Kart Wii gets here on its third partition...
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// Does it use a fake partition ? another type we don't know ?
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return false;
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}
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@ -71,9 +71,11 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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WiiPartition temp;
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if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, i)) != NULL)
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{
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temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition);
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temp.FileSystem->GetFileList(temp.Files);
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WiiDisc.push_back(temp);
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if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
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{
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temp.FileSystem->GetFileList(temp.Files);
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WiiDisc.push_back(temp);
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}
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}
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else
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break;
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