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Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -143,7 +143,6 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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if (g_XFBUpdateRequested)
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{
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Video_UpdateXFB(NULL, 0, 0, 0, FALSE);
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video_initialize.pCopiedToXFB();
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}
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// check if we are able to run this buffer
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