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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -61,7 +61,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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// return new CUCode_Zelda(_rMailHandler, false);
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case 0x6CA33A6D: // DK Jungle Beat
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case 0x86840740: // Zelda WW
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case 0x86840740: // Zelda WW - US
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case 0x56d36052: // Mario Sunshine
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case 0x2fcdf1ec: // Mario Kart, zelda 4 swords
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INFO_LOG(CONSOLE, "Zelda ucode chosen\n");
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