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refactor: tweak the user paths for macOS/Linux
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3 changed files with 5 additions and 5 deletions
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@ -21,8 +21,8 @@
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#else
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#define USERDATA_DIR "user"
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#define DOLPHIN_DATA_DIR "SlippiOnline"
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#define NETPLAY_USER_DIR "slippi-netplay-beta"
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#define PLAYBACK_USER_DIR "slippi-playback-beta"
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#define NETPLAY_USER_DIR "slippi-dolphin/netplay-beta"
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#define PLAYBACK_USER_DIR "slippi-dolphin/playback-beta"
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#define NORMAL_USER_DIR "dolphin-emu"
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#endif
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#else // ifndef STEAM
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@ -758,7 +758,7 @@ std::string GetBundleDirectory()
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std::string GetApplicationSupportDirectory()
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{
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std::string dir =
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File::GetHomeDirectory() + "/Library/Application Support/com.project-slippi.dolphin-beta";
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File::GetHomeDirectory() + "/Library/Application Support/com.project-slippi.dolphin";
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if (!CreateDir(dir))
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{
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@ -414,9 +414,9 @@ void SetUserDirectory(std::string custom_path)
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// we'll just have a netplay and playback folder inside the identifer similar to how
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// the Launcher does it to keep with some convention.
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#ifdef IS_PLAYBACK
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user_path = File::GetApplicationSupportDirectory() + "/playback/User" DIR_SEP;
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user_path = File::GetApplicationSupportDirectory() + "/playback-beta/User" DIR_SEP;
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#else
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user_path = File::GetApplicationSupportDirectory() + "/netplay/User" DIR_SEP;
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user_path = File::GetApplicationSupportDirectory() + "/netplay-beta/User" DIR_SEP;
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#endif
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#elif defined(ANDROID)
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if (env_path)
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