Renderer: Use interface blocks for ImGui shaders

This commit is contained in:
Stenzek 2019-10-02 12:52:45 +10:00
commit af849126b3
3 changed files with 46 additions and 89 deletions

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@ -31,5 +31,7 @@ std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
std::string GenerateEFBRestorePixelShader();
std::string GenerateImGuiVertexShader();
std::string GenerateImGuiPixelShader();
} // namespace FramebufferShaderGen