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VideoCommon: Rename Renderer s_ prefixes to m_
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parent
238a70b006
commit
afc25fdca0
7 changed files with 163 additions and 169 deletions
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@ -77,15 +77,13 @@ static float AspectToWidescreen(float aspect)
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}
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
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m_last_efb_scale(g_ActiveConfig.iEFBScale)
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{
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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UpdateActiveConfig();
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s_backbuffer_width = backbuffer_width;
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s_backbuffer_height = backbuffer_height;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize();
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UpdateDrawRectangle();
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@ -108,7 +106,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri
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if (!fbStride || !fbHeight)
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return;
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XFBWrited = true;
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m_xfb_written = true;
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if (g_ActiveConfig.bUseXFB)
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{
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@ -132,7 +130,7 @@ int Renderer::EFBToScaledX(int x)
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return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
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default:
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return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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return x * (int)m_efb_scale_numeratorX / (int)m_efb_scale_denominatorX;
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};
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}
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@ -144,7 +142,7 @@ int Renderer::EFBToScaledY(int y)
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return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
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default:
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return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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return y * (int)m_efb_scale_numeratorY / (int)m_efb_scale_denominatorY;
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};
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}
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@ -157,8 +155,8 @@ void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
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}
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else
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{
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*scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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*scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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*scaledX = x * (int)m_efb_scale_numeratorX / (int)m_efb_scale_denominatorX;
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*scaledY = y * (int)m_efb_scale_numeratorY / (int)m_efb_scale_denominatorY;
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}
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}
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@ -169,70 +167,70 @@ bool Renderer::CalculateTargetSize()
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newEFBWidth = newEFBHeight = 0;
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// TODO: Ugly. Clean up
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switch (s_last_efb_scale)
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switch (m_last_efb_scale)
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{
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case SCALE_AUTO:
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case SCALE_AUTO_INTEGRAL:
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newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
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newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
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if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
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if (m_last_efb_scale == SCALE_AUTO_INTEGRAL)
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{
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efb_scale_numeratorX = efb_scale_numeratorY =
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m_efb_scale_numeratorX = m_efb_scale_numeratorY =
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std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1);
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1;
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newEFBWidth = EFBToScaledX(EFB_WIDTH);
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newEFBHeight = EFBToScaledY(EFB_HEIGHT);
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}
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else
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{
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efb_scale_numeratorX = newEFBWidth;
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efb_scale_denominatorX = EFB_WIDTH;
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efb_scale_numeratorY = newEFBHeight;
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efb_scale_denominatorY = EFB_HEIGHT;
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m_efb_scale_numeratorX = newEFBWidth;
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m_efb_scale_denominatorX = EFB_WIDTH;
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m_efb_scale_numeratorY = newEFBHeight;
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m_efb_scale_denominatorY = EFB_HEIGHT;
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}
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break;
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case SCALE_1X:
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efb_scale_numeratorX = efb_scale_numeratorY = 1;
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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m_efb_scale_numeratorX = m_efb_scale_numeratorY = 1;
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1;
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break;
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case SCALE_1_5X:
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efb_scale_numeratorX = efb_scale_numeratorY = 3;
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efb_scale_denominatorX = efb_scale_denominatorY = 2;
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m_efb_scale_numeratorX = m_efb_scale_numeratorY = 3;
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 2;
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break;
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case SCALE_2X:
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efb_scale_numeratorX = efb_scale_numeratorY = 2;
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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m_efb_scale_numeratorX = m_efb_scale_numeratorY = 2;
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1;
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break;
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case SCALE_2_5X:
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efb_scale_numeratorX = efb_scale_numeratorY = 5;
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efb_scale_denominatorX = efb_scale_denominatorY = 2;
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m_efb_scale_numeratorX = m_efb_scale_numeratorY = 5;
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 2;
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break;
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default:
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efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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m_efb_scale_numeratorX = m_efb_scale_numeratorY = m_last_efb_scale - 3;
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1;
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const u32 max_size = GetMaxTextureSize();
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if (max_size < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
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if (max_size < EFB_WIDTH * m_efb_scale_numeratorX / m_efb_scale_denominatorX)
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{
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efb_scale_numeratorX = efb_scale_numeratorY = (max_size / EFB_WIDTH);
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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m_efb_scale_numeratorX = m_efb_scale_numeratorY = (max_size / EFB_WIDTH);
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1;
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}
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break;
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}
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if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
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if (m_last_efb_scale > SCALE_AUTO_INTEGRAL)
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CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
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if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
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if (newEFBWidth != m_target_width || newEFBHeight != m_target_height)
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{
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s_target_width = newEFBWidth;
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s_target_height = newEFBHeight;
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m_target_width = newEFBWidth;
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m_target_height = newEFBHeight;
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return true;
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}
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return false;
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@ -261,25 +259,25 @@ void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle
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leftRc = drawRc, rightRc = drawRc;
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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leftRc.top -= s_backbuffer_height / 4;
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leftRc.bottom -= s_backbuffer_height / 4;
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rightRc.top += s_backbuffer_height / 4;
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rightRc.bottom += s_backbuffer_height / 4;
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leftRc.top -= m_backbuffer_height / 4;
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leftRc.bottom -= m_backbuffer_height / 4;
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rightRc.top += m_backbuffer_height / 4;
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rightRc.bottom += m_backbuffer_height / 4;
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}
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else
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{
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leftRc.left -= s_backbuffer_width / 4;
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leftRc.right -= s_backbuffer_width / 4;
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rightRc.left += s_backbuffer_width / 4;
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rightRc.right += s_backbuffer_width / 4;
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leftRc.left -= m_backbuffer_width / 4;
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leftRc.right -= m_backbuffer_width / 4;
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rightRc.left += m_backbuffer_width / 4;
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rightRc.right += m_backbuffer_width / 4;
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}
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}
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void Renderer::SetScreenshot(const std::string& filename)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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s_sScreenshotName = filename;
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s_screenshot.Set();
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std::lock_guard<std::mutex> lk(m_screenshot_lock);
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m_screenshot_name = filename;
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m_screenshot_request.Set();
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}
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// Create On-Screen-Messages
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@ -432,7 +430,7 @@ float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
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{
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// If stretch is enabled, we prefer the aspect ratio of the window.
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return (static_cast<float>(target_width) / static_cast<float>(target_height)) /
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(static_cast<float>(s_backbuffer_width) / static_cast<float>(s_backbuffer_height));
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(static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
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}
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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@ -477,8 +475,8 @@ TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
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if (!g_ActiveConfig.bInternalResolutionFrameDumps || g_ActiveConfig.RealXFBEnabled())
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{
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// But still remove the borders, since the caller expects this.
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rc.right = target_rc.GetWidth();
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rc.bottom = target_rc.GetHeight();
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rc.right = m_target_rectangle.GetWidth();
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rc.bottom = m_target_rectangle.GetHeight();
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return rc;
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}
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@ -496,8 +494,8 @@ TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
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void Renderer::UpdateDrawRectangle()
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{
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float FloatGLWidth = static_cast<float>(s_backbuffer_width);
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float FloatGLHeight = static_cast<float>(s_backbuffer_height);
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float FloatGLWidth = static_cast<float>(m_backbuffer_width);
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float FloatGLHeight = static_cast<float>(m_backbuffer_height);
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float FloatXOffset = 0;
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float FloatYOffset = 0;
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@ -556,7 +554,7 @@ void Renderer::UpdateDrawRectangle()
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// Check for force-settings and override.
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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float Ratio = CalculateDrawAspectRatio(s_backbuffer_width, s_backbuffer_height);
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float Ratio = CalculateDrawAspectRatio(m_backbuffer_width, m_backbuffer_height);
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if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
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{
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if (Ratio >= 0.995f && Ratio <= 1.005f)
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@ -610,10 +608,10 @@ void Renderer::UpdateDrawRectangle()
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iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
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iHeight -= iHeight % 4;
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target_rc.left = XOffset;
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target_rc.top = YOffset;
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target_rc.right = XOffset + iWhidth;
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target_rc.bottom = YOffset + iHeight;
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m_target_rectangle.left = XOffset;
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m_target_rectangle.top = YOffset;
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m_target_rectangle.right = XOffset + iWhidth;
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m_target_rectangle.bottom = YOffset + iHeight;
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}
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void Renderer::InitializeCommon()
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@ -705,7 +703,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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// TODO: merge more generic parts into VideoCommon
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g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, ticks, Gamma);
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if (XFBWrited)
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if (m_xfb_written)
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g_renderer->m_fps_counter.Update();
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frameCount++;
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@ -716,14 +714,14 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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// New frame
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stats.ResetFrame();
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Core::Callback_VideoCopiedToXFB(XFBWrited ||
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Core::Callback_VideoCopiedToXFB(m_xfb_written ||
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(g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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XFBWrited = false;
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m_xfb_written = false;
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}
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bool Renderer::IsFrameDumping()
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{
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if (s_screenshot.IsSet())
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if (m_screenshot_request.IsSet())
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return true;
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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@ -804,17 +802,17 @@ void Renderer::RunFrameDumps()
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}
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// Save screenshot
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if (s_screenshot.TestAndClear())
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if (m_screenshot_request.TestAndClear())
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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std::lock_guard<std::mutex> lk(m_screenshot_lock);
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if (TextureToPng(config.data, config.stride, s_sScreenshotName, config.width, config.height,
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if (TextureToPng(config.data, config.stride, m_screenshot_name, config.width, config.height,
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false))
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OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
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OSD::AddMessage("Screenshot saved to " + m_screenshot_name);
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// Reset settings
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s_sScreenshotName.clear();
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s_screenshotCompleted.Set();
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m_screenshot_name.clear();
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s_screenshot_completed.Set();
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}
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if (SConfig::GetInstance().m_DumpFrames)
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