mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-07 00:28:56 +00:00
OGL: Implement GPU texture decoding backend
This commit is contained in:
parent
79ba946d70
commit
b01bcb80f4
4 changed files with 193 additions and 6 deletions
|
@ -108,7 +108,11 @@ void VideoBackend::InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsReversedDepthRange = true;
|
||||
g_Config.backend_info.bSupportsMultithreading = false;
|
||||
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
|
||||
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
|
||||
|
||||
// TODO: There is a bug here, if texel buffers are not supported the graphics options
|
||||
// will show the option when it is not supported. The only way around this would be
|
||||
// creating a context when calling this function to determine what is available.
|
||||
g_Config.backend_info.bSupportsGPUTextureDecoding = true;
|
||||
|
||||
// Overwritten in Render.cpp later
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue