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Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 199 additions and 59 deletions
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@ -22,6 +22,9 @@
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯
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#include <iostream> // System
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDlg.h"
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#endif
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////////////////////////////////
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@ -44,6 +47,11 @@ void DoInitialize();
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extern bool g_FrameOpen;
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extern bool g_RealWiiMotePresent;
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extern bool g_RealWiiMoteInitialized;
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extern bool g_EmulatedWiiMoteInitialized;
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#if defined(HAVE_WX) && HAVE_WX
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extern ConfigDialog *frame;
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#endif
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#endif
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////////////////////////////////
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