mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-27 23:08:47 +00:00
ShaderGen: use cbuffers for D3D
This commit is contained in:
parent
fe9fcfdd07
commit
b0878c54b2
3 changed files with 7 additions and 26 deletions
|
@ -221,6 +221,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
|
||||
if (ApiType == API_OPENGL)
|
||||
out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 1" : "");
|
||||
else
|
||||
out.Write("cbuffer PSBlock {\n");
|
||||
|
||||
DeclareUniform(out, ApiType, C_COLORS, "int4", I_COLORS"[4]");
|
||||
DeclareUniform(out, ApiType, C_KCOLORS, "int4", I_KCOLORS"[4]");
|
||||
|
@ -238,8 +240,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
DeclareUniform(out, ApiType, C_PLIGHTS, "float4", I_PLIGHTS"[32]");
|
||||
DeclareUniform(out, ApiType, C_PMATERIALS, "int4", I_PMATERIALS"[4]");
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
out.Write("};\n");
|
||||
out.Write("};\n");
|
||||
|
||||
const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED);
|
||||
const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && bpmem.UseLateDepthTest()) || (!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !forced_early_z);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue