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FramebufferManagerBase: Only allocate one layer for Real XFB.
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a9364cd5db
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b109b31f61
6 changed files with 11 additions and 11 deletions
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@ -162,11 +162,11 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, c
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s_xfbEncoder.Encode(dst, fbWidth, fbHeight, sourceRc, Gamma);
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}
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XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height)
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XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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{
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return new XFBSource(D3DTexture2D::Create(target_width, target_height,
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(D3D11_BIND_FLAG)(D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()), FramebufferManager::GetEFBLayers());
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers), layers);
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}
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void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
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@ -218,4 +218,4 @@ void XFBSource::CopyEFB(float Gamma)
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g_renderer->RestoreAPIState();
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}
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} // namespace DX11
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} // namespace DX11
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