mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-19 00:31:39 +00:00
OGL: Use a fixed VAO for attributeless rendering.
Instead of abusing whatever VAO is previously bound, which might have enabled arrays. Only used in one instance currently, which fixes a crash with older NVIDIA drivers.
This commit is contained in:
parent
f7a16eca84
commit
b19cff8a08
4 changed files with 40 additions and 0 deletions
|
@ -72,6 +72,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
|
|||
|
||||
if (m_attribute_workaround)
|
||||
glBindVertexArray(m_attribute_vao);
|
||||
else
|
||||
OpenGL_BindAttributelessVAO();
|
||||
|
||||
m_shader.Bind();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue