mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-30 23:12:40 +00:00
OGL: Use a fixed VAO for attributeless rendering.
Instead of abusing whatever VAO is previously bound, which might have enabled arrays. Only used in one instance currently, which fixes a crash with older NVIDIA drivers.
This commit is contained in:
parent
f7a16eca84
commit
b19cff8a08
4 changed files with 40 additions and 0 deletions
|
@ -686,6 +686,8 @@ void Renderer::Shutdown()
|
|||
|
||||
delete m_post_processor;
|
||||
m_post_processor = nullptr;
|
||||
|
||||
OpenGL_DeleteAttributelessVAO();
|
||||
}
|
||||
|
||||
void Renderer::Init()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue