NetPlay: Use std::array for the pad mappings

This commit is contained in:
Lioncash 2015-08-16 00:08:09 -04:00
commit b1af2a6bbc
4 changed files with 10 additions and 7 deletions

View file

@ -95,8 +95,8 @@ private:
bool m_update_pings;
u32 m_current_game;
unsigned int m_target_buffer_size;
PadMapping m_pad_map[4];
PadMapping m_wiimote_map[4];
PadMappingArray m_pad_map;
PadMappingArray m_wiimote_map;
std::map<PlayerId, Client> m_players;