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NetPlay: Use std::array for the pad mappings
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4 changed files with 10 additions and 7 deletions
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@ -95,8 +95,8 @@ private:
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bool m_update_pings;
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u32 m_current_game;
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unsigned int m_target_buffer_size;
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PadMapping m_pad_map[4];
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PadMapping m_wiimote_map[4];
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PadMappingArray m_pad_map;
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PadMappingArray m_wiimote_map;
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std::map<PlayerId, Client> m_players;
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