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VideoBackendBase: Do save state logic on the GPU thread
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7 changed files with 40 additions and 30 deletions
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@ -68,9 +68,6 @@ static void BPWritten(const BPCmd& bp)
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----------------------------------------------------------------------------------------------------------------
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*/
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// check for invalid state, else unneeded configuration are built
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g_video_backend->CheckInvalidState();
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if (((s32*)&bpmem)[bp.address] == bp.newvalue)
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{
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if (!(bp.address == BPMEM_TRIGGER_EFB_COPY || bp.address == BPMEM_CLEARBBOX1 ||
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