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VideoBackendBase: Do save state logic on the GPU thread
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7 changed files with 40 additions and 30 deletions
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@ -338,9 +338,6 @@ void VertexManagerBase::Flush()
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m_is_flushed = true;
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\n texgen=%u, numchan=%u, dualtex=%u, ztex=%u, cole=%u, alpe=%u, ze=%u",
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g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans,
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