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Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
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16 changed files with 614 additions and 527 deletions
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@ -42,6 +42,9 @@ private:
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bool owns_shader;
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int frameCount;
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PIXELSHADERUIDSAFE safe_uid;
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std::string code;
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PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
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void Destroy()
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{
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