mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-28 23:38:49 +00:00
Convert some VideoCommon stuff to BitSet.
Now with a minor performance improvement removed for no reason.
This commit is contained in:
parent
f51c233a08
commit
b29e5146ec
4 changed files with 42 additions and 62 deletions
|
@ -180,39 +180,36 @@ void VertexManager::Flush()
|
|||
(int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
u32 usedtextures = 0;
|
||||
BitSet32 usedtextures;
|
||||
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true;
|
||||
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
|
||||
|
||||
for (unsigned int i = 0; i < 8; i++)
|
||||
for (unsigned int i : usedtextures)
|
||||
{
|
||||
if (usedtextures & (1 << i))
|
||||
{
|
||||
g_renderer->SetSamplerState(i & 3, i >> 2);
|
||||
const FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
((tex.texMode0[i&3].min_filter & 3) != 0),
|
||||
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
|
||||
(tex.texImage1[i&3].image_type != 0));
|
||||
g_renderer->SetSamplerState(i & 3, i >> 2);
|
||||
const FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
((tex.texMode0[i&3].min_filter & 3) != 0),
|
||||
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
|
||||
(tex.texImage1[i&3].image_type != 0));
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
|
||||
// set global constants
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue