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DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.
I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13
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parent
1113b131f2
commit
b2af07a7b7
64 changed files with 394 additions and 398 deletions
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@ -721,7 +721,7 @@ void SConfig::ResetRunningGameMetadata()
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SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
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}
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void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
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void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
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const DiscIO::Partition& partition)
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{
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SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
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@ -917,7 +917,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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bootDrive)
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{
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m_BootType = BOOT_ISO;
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std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
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std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
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if (pVolume == nullptr)
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{
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if (bootDrive)
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@ -973,10 +973,10 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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bWii = ddfFile->GetIsWii();
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}
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}
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else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
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else if (DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
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{
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const DiscIO::CNANDContentLoader& content_loader =
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DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
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const DiscIO::NANDContentLoader& content_loader =
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DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename);
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const IOS::ES::TMDReader& tmd = content_loader.GetTMD();
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if (!IOS::ES::IsChannel(tmd.GetTitleId()))
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