DiscIO: Remove C/I/S prefixes from class names

These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
This commit is contained in:
JosJuice 2017-06-06 11:49:01 +02:00
commit b2af07a7b7
64 changed files with 394 additions and 398 deletions

View file

@ -721,7 +721,7 @@ void SConfig::ResetRunningGameMetadata()
SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
}
void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
const DiscIO::Partition& partition)
{
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
@ -917,7 +917,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
bootDrive)
{
m_BootType = BOOT_ISO;
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
if (pVolume == nullptr)
{
if (bootDrive)
@ -973,10 +973,10 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
bWii = ddfFile->GetIsWii();
}
}
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
else if (DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
{
const DiscIO::CNANDContentLoader& content_loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
const DiscIO::NANDContentLoader& content_loader =
DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename);
const IOS::ES::TMDReader& tmd = content_loader.GetTMD();
if (!IOS::ES::IsChannel(tmd.GetTitleId()))