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Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 3 additions and 8 deletions
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@ -186,9 +186,7 @@ void CFrame::CreateMenu()
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toolsMenu->Append(IDM_IMPORTSAVE, _T("Wii Save Import (experimental)"));
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toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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#if defined(HAVE_SFML) && HAVE_SFML
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toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
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#endif
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string (File::GetUserPath(D_WIIMENU_IDX))).IsValid())
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{
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@ -998,9 +996,7 @@ void CFrame::StatusBarMessage(const char * Text, ...)
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// NetPlay stuff
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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#if defined(HAVE_SFML) && HAVE_SFML
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new NetPlaySetupDiag(this, m_GameListCtrl);
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#endif
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}
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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