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separate SI to be more like EXI, this will be helpful to keep each device in it's own file(s), and fix some menu text. SI devices which are interesting (to me) are GC keyboard, GBA, and N64 devices. Possibly SI.cpp can have the channel part separated out like EXI? Just committing like this to see if this is ok.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1776 8ced0084-cf51-0410-be5f-012b33b47a6e
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12 changed files with 1059 additions and 984 deletions
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@ -134,9 +134,10 @@ void CFrame::CreateMenu()
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wxMenu* pOptionsMenu = new wxMenu;
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m_pPluginOptions = pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure..."));
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Toolbar_PluginGFX settings"));
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pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&Toolbar_PluginDSP settings"));
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pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Toolbar_PluginPAD settings"));
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pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&GFX settings"));
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pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP settings"));
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pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&PAD settings"));
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pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote settings"));
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#ifdef _WIN32
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));
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