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static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@147 8ced0084-cf51-0410-be5f-012b33b47a6e
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26 changed files with 212 additions and 157 deletions
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@ -47,13 +47,13 @@ static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and
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static void (*fnSetupVertexPointers)() = NULL;
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//these don't need to be saved
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float posScale;
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float tcScale[8];
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int colElements[2];
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float tcScaleU[8];
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float tcScaleV[8];
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int tcIndex;
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int colIndex;
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static float posScale;
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static float tcScale[8];
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static int colElements[2];
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static float tcScaleU[8];
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static float tcScaleV[8];
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static int tcIndex;
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static int colIndex;
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#ifndef _WIN32
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#undef inline
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#define inline
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@ -473,7 +473,6 @@ void VertexLoader::ProcessFormat()
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u8 *old_code_ptr = GetWritableCodePtr();
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SetCodePtr(m_compiledCode);
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Util::EmitPrologue(6);
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//INT3();
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int offset = 0;
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// Position
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