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VideoCommon: Add a separate constants buffer for the geometry shader.
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19 changed files with 189 additions and 23 deletions
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@ -25,6 +25,7 @@ public:
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static ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader();
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static ID3D11GeometryShader* GetActiveShader() { return last_entry->shader; }
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static ID3D11Buffer* &GetConstantBuffer();
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private:
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struct GSCacheEntry
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