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VideoCommon: Add a separate constants buffer for the geometry shader.
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19 changed files with 189 additions and 23 deletions
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@ -43,6 +43,9 @@ struct VertexShaderConstants
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 pixelcentercorrection;
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float4 stereoparams;
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};
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struct GeometryShaderConstants
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{
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float4 stereoparams;
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};
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