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Block WX input when detecting controls
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parent
1c502b76a5
commit
b4411bd2ef
2 changed files with 56 additions and 1 deletions
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@ -492,6 +492,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
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if (dev)
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{
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m_event_filter.BlockEvents(true);
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btn->SetLabel(_("[ waiting ]"));
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// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
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@ -504,6 +505,10 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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SelectControl(ctrl->GetName());
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btn->SetLabel(lbl);
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// This lets the input events be sent to the filter and discarded before unblocking
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wxTheApp->Yield(true);
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m_event_filter.BlockEvents(false);
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}
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}
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@ -531,6 +536,7 @@ bool GamepadPage::DetectButton(ControlButton* button)
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ciface::Core::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
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if (dev)
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{
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m_event_filter.BlockEvents(true);
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button->SetLabel(_("[ waiting ]"));
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// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
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@ -548,6 +554,10 @@ bool GamepadPage::DetectButton(ControlButton* button)
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g_controller_interface.UpdateReference(button->control_reference, controller->default_device);
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success = true;
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}
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// This lets the input events be sent to the filter and discarded before unblocking
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wxTheApp->Yield(true);
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m_event_filter.BlockEvents(false);
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}
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UpdateGUI();
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@ -1072,3 +1082,14 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
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Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
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m_update_timer.Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
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}
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int InputEventFilter::FilterEvent(wxEvent& event)
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{
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if (m_block && ShouldCatchEventType(event.GetEventType()))
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{
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event.StopPropagation();
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return Event_Processed;
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}
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return Event_Skip;
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}
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