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DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
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parent
febd3909c6
commit
b459a8ec61
4 changed files with 22 additions and 7 deletions
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@ -19,6 +19,7 @@
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Config/PathConfigPane.h"
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PathConfigPane::PathConfigPane(wxWindow* panel, wxWindowID id)
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@ -118,7 +119,7 @@ void PathConfigPane::OnRecursiveISOCheckBoxChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_RecursiveISOFolder = m_recursive_iso_paths_checkbox->IsChecked();
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// TODO: Fire an event back to ConfigMain, setting bRefreshList to true.
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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}
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void PathConfigPane::OnAddISOPath(wxCommandEvent& event)
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@ -134,7 +135,7 @@ void PathConfigPane::OnAddISOPath(wxCommandEvent& event)
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}
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else
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{
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// TODO: Send event back to ConfigMain setting bRefreshList to true.
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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m_iso_paths_listbox->Append(dialog.GetPath());
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}
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}
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@ -144,7 +145,7 @@ void PathConfigPane::OnAddISOPath(wxCommandEvent& event)
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void PathConfigPane::OnRemoveISOPath(wxCommandEvent& event)
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{
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// TODO: Set event back to ConfigMain to set bRefreshList to true.
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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m_iso_paths_listbox->Delete(m_iso_paths_listbox->GetSelection());
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// This seems to not be activated on Windows when it should be. wxw bug?
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