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https://github.com/dolphin-emu/dolphin.git
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Got rid of default Dolphin.ini
Default plugins are now in Paths.h Important note for scons users, plugin names now match the one on windows!!! make sure to remove the old ones!! and update your .ini!! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
fa1c90a411
commit
b47f349c96
15 changed files with 68 additions and 56 deletions
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = '../../../../Binary/mac/Plugins/dsphle.so'
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else:
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output = '../../../../Binary/linux/Plugins/dsphle.so'
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name = "Plugin_DSP_HLE.so"
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files = [
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'DSPHandler.cpp',
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@ -36,4 +33,4 @@ dspenv.Append(
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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dspenv.SharedLibrary(output, files)
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dspenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/dsplle.so"
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else:
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output = "../../../../Binary/linux/Plugins/dsplle.so"
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name = "Plugin_DSP_LLE.so"
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files = [
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"AOSoundStream.cpp",
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@ -35,4 +32,4 @@ lleenv.Append(
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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lleenv.SharedLibrary(output, files)
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lleenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/dspnull.so"
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else:
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output = "../../../../Binary/linux/Plugins/dspnull.so"
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name = "Plugin_DSP_NULL.so"
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files = [
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"DSPHandler.cpp",
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@ -35,4 +32,4 @@ else:
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LIBS = [ 'common' ],
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)
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dspenv.SharedLibrary(output, files)
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dspenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/padsimple.so"
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else:
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output = "../../../../Binary/linux/Plugins/padsimple.so"
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name = "Plugin_PadSimple.so"
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files = [
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"PadSimple.cpp",
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@ -27,4 +24,4 @@ if padenv['osx64']:
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LINKFLAGS = [ '-arch', 'x86_64' ],
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)
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padenv.SharedLibrary(output, files)
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padenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -6,6 +6,8 @@ import sys
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sys.path.append('../../../SconsTests')
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import utils
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name = "Plugin_VideoOGL.so"
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files = [
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'BPStructs.cpp',
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'Globals.cpp',
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@ -62,7 +64,6 @@ if gfxenv['osx64']:
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]
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if sys.platform == 'darwin':
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platform = 'mac'
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# SDL is currently the only way to get video on Mac OS X.
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if gfxenv['osx64']:
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useSDL = False
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@ -78,7 +79,6 @@ if sys.platform == 'darwin':
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for framework in [ 'OpenGL', 'Cg' ]
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]
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else:
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platform = 'linux'
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# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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# instead if you like, by changing the line below.
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tests = {'CheckPKG' : utils.CheckPKG}
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@ -111,7 +111,7 @@ gfxenv.Append(
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)
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gfxenv.SharedLibrary(
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'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
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'../../../../'+env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/Plugin_Wiimote.so"
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else:
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output = "../../../../Binary/linux/Plugins/Plugin_Wiimote.so"
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name = "Plugin_Wiimote.so"
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files = [
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"Wiimote.cpp",
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LIBS = [ 'common' ],
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)
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padenv.SharedLibrary(output, files)
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padenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = '../../../../Binary/mac/Plugins/Plugin_nJoy_SDL.so'
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else:
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output = '../../../../Binary/linux/Plugins/Plugin_nJoy_SDL.so'
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name = "Plugin_nJoy_SDL.so"
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files = [
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'nJoy.cpp',
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@ -20,4 +17,4 @@ padenv.Append(
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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padenv.SharedLibrary(output, files)
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padenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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