ExpressionParser: Remove ! character from function syntax. Remove unused serialization functions.

This commit is contained in:
Jordan Woyak 2019-04-04 17:35:49 -05:00
parent 7912dc57dd
commit b57178d246
5 changed files with 96 additions and 259 deletions

View file

@ -17,7 +17,7 @@ constexpr ControlState CONDITION_THRESHOLD = 0.5;
using Clock = std::chrono::steady_clock;
using FSec = std::chrono::duration<ControlState>;
// usage: !toggle(toggle_state_input, [clear_state_input])
// usage: toggle(toggle_state_input, [clear_state_input])
class ToggleExpression : public FunctionExpression
{
private:
@ -49,14 +49,11 @@ private:
return m_state;
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "toggle"; }
mutable bool m_released{};
mutable bool m_state{};
};
// usage: !not(expression)
// usage: not(expression)
class NotExpression : public FunctionExpression
{
private:
@ -67,10 +64,9 @@ private:
ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
std::string GetFuncName() const override { return ""; }
};
// usage: !sin(expression)
// usage: sin(expression)
class SinExpression : public FunctionExpression
{
private:
@ -80,11 +76,9 @@ private:
}
ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "sin"; }
};
// usage: !timer(seconds)
// usage: timer(seconds)
class TimerExpression : public FunctionExpression
{
private:
@ -118,14 +112,12 @@ private:
return progress;
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "timer"; }
private:
mutable Clock::time_point m_start_time = Clock::now();
};
// usage: !if(condition, true_expression, false_expression)
// usage: if(condition, true_expression, false_expression)
class IfExpression : public FunctionExpression
{
private:
@ -139,12 +131,9 @@ private:
return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
GetArg(2).GetValue();
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "if"; }
};
// usage: !minus(expression)
// usage: minus(expression)
class UnaryMinusExpression : public FunctionExpression
{
private:
@ -158,12 +147,9 @@ private:
// Subtraction for clarity:
return 0.0 - GetArg(0).GetValue();
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "minus"; }
};
// usage: !deadzone(input, amount)
// usage: deadzone(input, amount)
class DeadzoneExpression : public FunctionExpression
{
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
@ -177,12 +163,9 @@ class DeadzoneExpression : public FunctionExpression
const ControlState deadzone = GetArg(1).GetValue();
return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "deadzone"; }
};
// usage: !smooth(input, seconds_up, seconds_down = seconds_up)
// usage: smooth(input, seconds_up, seconds_down = seconds_up)
// seconds is seconds to change from 0.0 to 1.0
class SmoothExpression : public FunctionExpression
{
@ -218,15 +201,12 @@ class SmoothExpression : public FunctionExpression
return m_value;
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "smooth"; }
private:
mutable ControlState m_value = 0.0;
mutable Clock::time_point m_last_update = Clock::now();
};
// usage: !hold(input, seconds)
// usage: hold(input, seconds)
class HoldExpression : public FunctionExpression
{
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
@ -256,15 +236,12 @@ class HoldExpression : public FunctionExpression
return m_state;
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "smooth"; }
private:
mutable bool m_state = false;
mutable Clock::time_point m_start_time = Clock::now();
};
// usage: !tap(input, seconds, taps=2)
// usage: tap(input, seconds, taps=2)
class TapExpression : public FunctionExpression
{
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
@ -313,16 +290,13 @@ class TapExpression : public FunctionExpression
return 0.0;
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "tap"; }
private:
mutable bool m_released = true;
mutable u32 m_taps = 0;
mutable Clock::time_point m_start_time = Clock::now();
};
// usage: !relative(input, speed, [max_abs_value, [shared_state]])
// usage: relative(input, speed, [max_abs_value, [shared_state]])
// speed is max movement per second
class RelativeExpression : public FunctionExpression
{
@ -337,15 +311,15 @@ class RelativeExpression : public FunctionExpression
//
// e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0
// Potentially useful for a trigger input
// !relative(`Up` - `Down`, 2.0)
// relative(`Up` - `Down`, 2.0)
//
// e.g. A value with two mappings (such as analog stick Up/Down)
// The shared state allows the two mappings to work together.
// This mapping (for up) returns a value clamped between 0.0 and 1.0
// !relative(`Up`, 2.0, 1.0, $y)
// relative(`Up`, 2.0, 1.0, $y)
// This mapping (for down) returns the negative value clamped between 0.0 and 1.0
// (Adjustments created by `Down` are applied negatively to the shared state)
// !relative(`Down`, 2.0, -1.0, $y)
// relative(`Down`, 2.0, -1.0, $y)
const auto now = Clock::now();
@ -373,15 +347,12 @@ class RelativeExpression : public FunctionExpression
return std::max(0.0, m_state * std::copysign(1.0, max_abs_value));
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "relative"; }
private:
mutable ControlState m_state = 0.0;
mutable Clock::time_point m_last_update = Clock::now();
};
// usage: !pulse(input, seconds)
// usage: pulse(input, seconds)
class PulseExpression : public FunctionExpression
{
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
@ -424,9 +395,6 @@ class PulseExpression : public FunctionExpression
return m_state;
}
void SetValue(ControlState value) override {}
std::string GetFuncName() const override { return "pulse"; }
private:
mutable bool m_released = false;
mutable bool m_state = false;
@ -435,7 +403,7 @@ private:
std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name)
{
if (name.empty())
if ("not" == name)
return std::make_unique<NotExpression>();
else if ("if" == name)
return std::make_unique<IfExpression>();
@ -479,16 +447,6 @@ void FunctionExpression::UpdateReferences(ControlEnvironment& env)
arg->UpdateReferences(env);
}
FunctionExpression::operator std::string() const
{
std::string result = '!' + GetFuncName();
for (auto& arg : m_args)
result += ' ' + static_cast<std::string>(*arg);
return result;
}
bool FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
{
m_args = std::move(args);
@ -511,5 +469,9 @@ u32 FunctionExpression::GetArgCount() const
return u32(m_args.size());
}
void FunctionExpression::SetValue(ControlState)
{
}
} // namespace ExpressionParser
} // namespace ciface