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Framedumps: Add finish() function to limit memory lifetime.
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@ -497,6 +497,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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static_cast<int>(m_screenshot_render_texture->GetWidth()),
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static_cast<int>(m_screenshot_render_texture->GetHeight()),
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AVIDump::DumpFormat::FORMAT_RGBA);
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FinishFrameData();
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}
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}
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