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Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead.
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7 changed files with 67 additions and 47 deletions
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@ -44,7 +44,7 @@ std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array)
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return result;
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}
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jobjectArray JStringArrayFromVector(JNIEnv* env, std::vector<std::string> vector)
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jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector)
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{
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jobjectArray result = env->NewObjectArray(vector.size(), IDCache::GetStringClass(), nullptr);
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for (jsize i = 0; i < vector.size(); ++i)
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@ -145,7 +145,7 @@ std::vector<std::string> DoFileSearchAndroidContent(const std::string& directory
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JNIEnv* env = IDCache::GetEnvForThread();
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jobject result = env->CallStaticObjectMethod(
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IDCache::GetContentHandlerClass(), IDCache::GetContentHandlerDoFileSearch(),
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ToJString(env, directory), JStringArrayFromVector(env, extensions), recursive);
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ToJString(env, directory), VectorToJStringArray(env, extensions), recursive);
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return JStringArrayToVector(env, reinterpret_cast<jobjectArray>(result));
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}
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