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Started work on HLE Zelda UCode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@853 8ced0084-cf51-0410-be5f-012b33b47a6e
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41b72ffc8b
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4 changed files with 25 additions and 6 deletions
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@ -66,7 +66,7 @@ bool AXTask(u32& _uMail);
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bool bCanWork = false;
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// Set this if you want to log audio. search for log_ai in this file to see the filename.
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static bool log_ai = true;
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static bool log_ai = false;
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WaveFileWriter g_wave_writer;
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// ==============
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@ -258,10 +258,12 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
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// --------------
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// Dump UCode to file...
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FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
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gd_globals_t gdg;
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gd_dis_file(&gdg, "C:\\_\\DSP_UC_09CD143F.bin", t);
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fclose(t);
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FILE* t = fopen("DSP_UC_09CD143F.txt", "wb");
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if(t) {
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gd_globals_t gdg;
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gd_dis_file(&gdg, "DSP_UC_09CD143F.bin", t);
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fclose(t);
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}
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// --------------
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#ifdef _WIN32
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