Core/WiiRoot: Handle the combination of NetPlay and savegame redirects.

This commit is contained in:
Admiral H. Curtiss 2021-11-14 02:22:59 +01:00
commit b928900f6e
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GPG key ID: F051B4C4044F33FB
8 changed files with 140 additions and 34 deletions

View file

@ -1179,9 +1179,9 @@ void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
});
}
void NetPlayDialog::SetHostWiiSyncTitles(std::vector<u64> titles)
void NetPlayDialog::SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder)
{
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->SetWiiSyncData(nullptr, std::move(titles));
client->SetWiiSyncData(nullptr, std::move(titles), std::move(redirect_folder));
}

View file

@ -95,7 +95,7 @@ public:
void HideChunkedProgressDialog() override;
void SetChunkedProgress(int pid, u64 progress) override;
void SetHostWiiSyncTitles(std::vector<u64> titles) override;
void SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder) override;
signals:
void Stop();