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Fix the widescreen hack for Wii games with 4:3 forced in game INI
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commit
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3 changed files with 15 additions and 6 deletions
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@ -62,8 +62,9 @@ void VideoConfig::Refresh()
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bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
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const AspectMode config_aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);
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suggested_aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
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if (config_aspect_mode == AspectMode::Auto)
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aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
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aspect_mode = suggested_aspect_mode;
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else
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aspect_mode = config_aspect_mode;
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bCrop = Config::Get(Config::GFX_CROP);
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