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VideoBackends: Add support flag for compute shaders
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@ -131,6 +131,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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// aamodes
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