PowerPC: Move MMU-specifics from PowerPC.h to MMU.h

PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
This commit is contained in:
Lioncash 2018-05-17 17:09:55 -04:00
commit b9aad3310e
46 changed files with 175 additions and 126 deletions

View file

@ -2,20 +2,19 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/colour.h>
#include "DolphinWX/Debugger/WatchView.h"
#include <wx/grid.h>
#include <wx/menu.h>
#include "Common/GekkoDisassembler.h"
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/DebuggerUIUtil.h"
#include "DolphinWX/Debugger/MemoryWindow.h"
#include "DolphinWX/Debugger/RegisterView.h"
#include "DolphinWX/Debugger/WatchView.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Main.h"