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PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's unfortunate, since it means pulling in a lot of unrelated header dependencies and a bunch of other things that don't need to be seen by things that just want to read memory. Breaking this out into its own header keeps all the MMU-related stuff together and also limits the amount of header dependencies being included (the primary motivation for this being the former reason).
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46 changed files with 175 additions and 126 deletions
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <wx/colour.h>
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#include "DolphinWX/Debugger/WatchView.h"
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#include <wx/grid.h>
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#include <wx/menu.h>
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#include "Common/GekkoDisassembler.h"
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/DebuggerUIUtil.h"
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#include "DolphinWX/Debugger/MemoryWindow.h"
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#include "DolphinWX/Debugger/RegisterView.h"
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#include "DolphinWX/Debugger/WatchView.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Main.h"
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