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https://github.com/dolphin-emu/dolphin.git
synced 2025-05-08 12:12:39 +00:00
Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations.
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parent
52948bb3ef
commit
b9be3245e1
14 changed files with 151 additions and 249 deletions
Source/Core/VideoCommon
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@ -182,24 +182,6 @@ void TextureCache::Cleanup(int _frameCount)
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}
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}
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->OverlapsMemoryRange(start_address, size))
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{
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iter = FreeTexture(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes <= range_address)
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@ -243,7 +225,7 @@ TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::i
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&& entry_to_update->addr <= entry->addr
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&& entry->addr + entry->size_in_bytes <= entry_to_update->addr + entry_to_update->size_in_bytes
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&& entry->frameCount == FRAMECOUNT_INVALID
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&& entry->copyStride == numBlocksX * block_size)
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&& entry->memory_stride == numBlocksX * block_size)
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{
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u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
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u32 block_x = block_offset % numBlocksX;
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@ -753,9 +735,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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case 0: // Z4
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
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cbufid = 0;
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dstFormat |= _GX_TF_CTF;
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break;
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case 8: // Z8H
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dstFormat |= _GX_TF_CTF;
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case 1: // Z8
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case 8: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
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cbufid = 1;
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break;
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@ -768,6 +752,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 3;
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dstFormat |= _GX_TF_CTF;
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break;
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case 6: // Z24X8
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@ -778,11 +763,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 5;
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dstFormat |= _GX_TF_CTF;
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break;
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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cbufid = 6;
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dstFormat |= _GX_TF_CTF;
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break;
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case 12: // Z16L - copy lower 16 depth bits
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@ -790,6 +777,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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// Used e.g. in Zelda: Skyward Sword
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
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cbufid = 7;
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dstFormat |= _GX_TF_CTF;
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break;
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default:
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@ -798,6 +786,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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cbufid = 8;
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break;
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}
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dstFormat |= _GX_TF_ZTF;
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}
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else if (isIntensity)
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{
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@ -862,11 +852,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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ColorMask[0] = 15.0f;
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ColorMask[4] = 1.0f / 15.0f;
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cbufid = 14;
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dstFormat |= _GX_TF_CTF;
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break;
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case 1: // R8
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case 8: // R8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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cbufid = 15;
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dstFormat |= _GX_TF_CTF;
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break;
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case 2: // RA4
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@ -881,6 +873,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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fConstAdd[3] = 1.0f;
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cbufid = 17;
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}
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dstFormat |= _GX_TF_CTF;
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break;
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
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@ -892,6 +885,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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fConstAdd[3] = 1.0f;
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cbufid = 19;
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}
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dstFormat |= _GX_TF_CTF;
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break;
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case 7: // A8
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@ -907,25 +901,30 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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fConstAdd[3] = 1.0f;
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cbufid = 21;
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}
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dstFormat |= _GX_TF_CTF;
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break;
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case 9: // G8
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 22;
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dstFormat |= _GX_TF_CTF;
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break;
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case 10: // B8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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cbufid = 23;
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dstFormat |= _GX_TF_CTF;
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break;
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case 11: // RG8
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 24;
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dstFormat |= _GX_TF_CTF;
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break;
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case 12: // GB8
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
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cbufid = 25;
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dstFormat |= _GX_TF_CTF;
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break;
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case 4: // RGB565
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@ -973,6 +972,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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}
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}
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u8* dst = Memory::GetPointer(dstAddr);
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if (dst == nullptr)
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{
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ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
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return;
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}
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const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
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const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
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@ -996,17 +1002,36 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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TCacheEntryBase* entry = AllocateTexture(config);
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// TODO: Using the wrong dstFormat, dumb...
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entry->SetGeneralParameters(dstAddr, 0, dstFormat);
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entry->SetDimensions(tex_w, tex_h, 1);
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entry->SetHashes(TEXHASH_INVALID);
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entry->frameCount = FRAMECOUNT_INVALID;
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entry->is_efb_copy = true;
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entry->SetEfbCopy(dstStride);
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entry->is_custom_tex = false;
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entry->copyStride = dstStride;
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entry->FromRenderTarget(dstAddr, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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if (!g_ActiveConfig.bSkipEFBCopyToRam)
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{
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entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Invalidate all textures that overlap the range of our texture
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TexCache::iterator
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iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
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{
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iter = FreeTexture(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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if (g_ActiveConfig.bDumpEFBTarget)
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{
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@ -1052,3 +1077,36 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it
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return textures_by_address.erase(iter);
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}
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u32 TextureCache::TCacheEntryBase::CacheLinesPerRow() const
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{
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u32 blockW = TexDecoder_GetBlockWidthInTexels(format) - 1;
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// Round up source height to multiple of block size
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u32 actualWidth = (native_width + blockW) & ~(blockW);
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u32 numBlocksX = actualWidth / TexDecoder_GetBlockWidthInTexels(format);
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// RGBA takes two cache lines per block; all others take one
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if (format == GX_TF_RGBA8)
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numBlocksX = numBlocksX * 2;
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return numBlocksX;
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}
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u32 TextureCache::TCacheEntryBase::NumBlocksY() const
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{
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u32 blockH = TexDecoder_GetBlockHeightInTexels(format) - 1;
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// Round up source height to multiple of block size
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u32 actualHeight = (native_height + blockH) & ~(blockH);
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return actualHeight / TexDecoder_GetBlockHeightInTexels(format);
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}
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void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
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{
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is_efb_copy = true;
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memory_stride = stride;
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_assert_msg_(VIDEO, memory_stride >= CacheLinesPerRow(), "Memory stride is too small");
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size_in_bytes = memory_stride * NumBlocksY();
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}
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