Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-02-28 20:40:15 +00:00
commit ba54fac9eb
82 changed files with 408 additions and 449 deletions

View file

@ -43,7 +43,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
, m_game_list(game_list)
{
IniFile inifile;
inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini");
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
wxPanel* const panel = new wxPanel(this);
@ -167,7 +167,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
NetPlaySetupDiag::~NetPlaySetupDiag()
{
IniFile inifile;
const std::string dolphin_ini = std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini";
const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
inifile.Load(dolphin_ini);
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");