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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
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1b8f476024
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82 changed files with 408 additions and 449 deletions
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@ -108,10 +108,10 @@ std::string VideoBackend::GetName()
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void GetShaders(std::vector<std::string> &shaders)
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{
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shaders.clear();
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if (File::IsDirectory(File::GetUserPath(D_SHADERS_IDX)))
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if (File::IsDirectory(File::GetUserPath(D_SHADERS_IDX).c_str()))
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{
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File::FSTEntry entry;
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File::ScanDirectoryTree(File::GetUserPath(D_SHADERS_IDX), entry);
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File::ScanDirectoryTree(File::GetUserPath(D_SHADERS_IDX).c_str(), entry);
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for (u32 i = 0; i < entry.children.size(); i++)
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{
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std::string name = entry.children[i].virtualName.c_str();
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@ -122,7 +122,7 @@ void GetShaders(std::vector<std::string> &shaders)
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}
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else
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{
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File::CreateDir(File::GetUserPath(D_SHADERS_IDX));
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File::CreateDir(File::GetUserPath(D_SHADERS_IDX).c_str());
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}
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}
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@ -163,7 +163,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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g_Config.UpdateProjectionHack();
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