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Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5362 8ced0084-cf51-0410-be5f-012b33b47a6e
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c2ac9be9b2
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17 changed files with 49 additions and 41 deletions
258
Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
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258
Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
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#include "ControllerEmu.h"
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const char modifier[] = "Modifier";
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ControllerEmu::~ControllerEmu()
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{
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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delete *i;
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}
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ControllerEmu::ControlGroup::~ControlGroup()
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{
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std::vector<Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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delete *ci;
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std::vector<Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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delete *si;
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}
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void ControllerEmu::UpdateReferences( ControllerInterface& devi )
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{
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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{
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std::vector<ControlGroup::Control*>::const_iterator
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ci = (*i)->controls.begin(),
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ce = (*i)->controls.end();
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for ( ; ci!=ce; ++ci )
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devi.UpdateReference( (*ci)->control_ref );
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// extension
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if ( GROUP_TYPE_EXTENSION == (*i)->type )
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{
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)*i)->attachments.begin(),
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ae = ((Extension*)*i)->attachments.end();
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for ( ; ai!=ae; ++ai )
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(*ai)->UpdateReferences( devi );
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}
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}
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}
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void ControllerEmu::UpdateDefaultDevice()
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{
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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{
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std::vector<ControlGroup::Control*>::const_iterator
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ci = (*i)->controls.begin(),
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ce = (*i)->controls.end();
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for ( ; ci!=ce; ++ci )
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(*ci)->control_ref->device_qualifier = default_device;
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// extension
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if ( GROUP_TYPE_EXTENSION == (*i)->type )
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{
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)*i)->attachments.begin(),
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ae = ((Extension*)*i)->attachments.end();
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for ( ; ai!=ae; ++ai )
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{
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(*ai)->default_device = default_device;
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(*ai)->UpdateDefaultDevice();
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}
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}
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}
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}
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void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
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{
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std::string group( base + name ); group += "/";
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// settings
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std::vector<ControlGroup::Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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(*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
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(*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", defdev ) );
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// range
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(*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
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// input mode
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if ( (*ci)->control_ref->is_input )
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
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= sec.Get( group+(*ci)->name+"/Mode", 0 );
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}
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// extensions
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if ( GROUP_TYPE_EXTENSION == type )
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{
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Extension* const ex = ((Extension*)this);
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ex->switch_extension = 0;
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unsigned int n = 0;
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const std::string extname = sec[ base + name ];
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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ae = ((Extension*)this)->attachments.end();
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for ( ; ai!=ae; ++ai,++n )
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{
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(*ai)->default_device.FromString( defdev );
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(*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
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if ( (*ai)->GetName() == extname )
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ex->switch_extension = n;
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}
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}
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}
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void ControllerEmu::LoadConfig( IniFile::Section& sec, const std::string& base )
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{
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std::string defdev = default_device.ToString();
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if ( base.empty() )
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{
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defdev = sec[ base + "Device" ];
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default_device.FromString( defdev );
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}
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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(*i)->LoadConfig( sec, defdev, base );
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}
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void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
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{
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std::string group( base + name ); group += "/";
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// settings
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std::vector<ControlGroup::Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name;
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sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
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// range
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sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec.Set( group+(*ci)->name+"/Mode",
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
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}
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// extensions
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if ( GROUP_TYPE_EXTENSION == type )
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{
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Extension* const ext = ((Extension*)this);
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sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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ae = ((Extension*)this)->attachments.end();
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for ( ; ai!=ae; ++ai )
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(*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
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}
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}
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void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base )
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{
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const std::string defdev = default_device.ToString();
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if ( base.empty() )
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sec[ std::string(" ") + base + "Device" ] = defdev;
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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(*i)->SaveConfig( sec, defdev, base );
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}
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ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
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{
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( modifier ) );
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settings.push_back( new Setting("Dead Zone", 0 ) );
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settings.push_back( new Setting("Square Stick", 0 ) );
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}
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ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
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{
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settings.push_back( new Setting("Threshold", 0.5f ) );
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}
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ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
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{
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settings.push_back( new Setting("Threshold", 0.9f ) );
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}
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ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
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{
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controls.push_back( new Input( "X-" ) );
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controls.push_back( new Input( "X+" ) );
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controls.push_back( new Input( "Y-" ) );
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controls.push_back( new Input( "Y+" ) );
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controls.push_back( new Input( "Z-" ) );
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controls.push_back( new Input( "Z+" ) );
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}
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void ControllerEmu::Force::GetState( u8* data, const u8 base, const u8 range )
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{
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for ( unsigned int i=0; i<3; ++i,++data )
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*data = u8( ( controls[i*2+1]->control_ref->State() - controls[i*2]->control_ref->State() ) * range + base );
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}
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ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
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{
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//for ( unsigned int i = 0; i < 4; ++i )
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//controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Left" ) );
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controls.push_back( new Input( "Right" ) );
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controls.push_back( new Input( modifier ) );
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settings.push_back( new Setting("Dead Zone", 0 ) );
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settings.push_back( new Setting("Circle Stick", 0 ) );
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}
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